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Advanced [show]


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and chestnut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north, but his parents moved at a very young age to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Bertram Yorke, Male Human Warrior 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 14000 sp. Golden pearl (130 gp). Tiger eye turquoise (6 gp). Peridot (40 gp). Amethyst (130 gp). Chrysoprase (40 gp). Chrysoberyl (130 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long silver hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his son

Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Copeland, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Deception +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with yellow pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Don Blyth, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Trym Atherton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and yellow handkerchief worn on his right side. He carries a battered rapier and tarnished whip as well. With a patchy auburn beard and wild auburn hair. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.

History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Military, Job. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Trym Atherton, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 600 gp. Tourmaline (120 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy green pantaloons and a grey scarf. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Hunter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Godfrey was born on a far northern plains where he grew up under the tutelage of his mother, an expert Shipwright. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: PTSD. Bonds: Attractive, Nature, Rich, Immigrant. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Godfrey Blankley, Male Human Paladin 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)6 (-2) 9 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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