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Advanced [show]


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His white hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and he has a crush on the local slave trader

Flaws: Ugly, Emotional. Bonds: Rich, Has a crush, Adventurer. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Lance Rutland, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. His long red hair reaches down to his waist. He has a tattooed face.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Athletic, Extrovert, Philantrophist, Entrepeneur. Bonds: Adventurer. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Hackney, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Snowdon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lewis Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, tan, dusty cloak. He has moderate length brown hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and revenge

Ideals: Gifted, Fighting. Bonds: Enemies, Mentor, Job. Occupation: Assassin

Voice: American accent

Attributes [hide]

Lewis Graeme, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Drogo Enfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in green turtlenecks beneath a grey coat with yellow slacks. His auburn hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Drogo was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Drogo Enfield, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Onyx (40 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs

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