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NPC Generator

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Advanced [show]


Nicholas Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of luck on his torso. He has a moderate pudge and is not very fit. His brown hair is heavily combed to the left. His eyes are violet and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Flaws: Cynical, Forgetful, Disease. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Nicholas Atherton, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)18 (+4) 12 (+1)8 (-1)
Skills Intimidation +2, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Aquan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30 pp. Silver pearl (40 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Miles Shipley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a dagger. His silver hair is still thick. His gray eyes peer out from beneath his broad green hat.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Animal Trainer and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by goblins. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and to prove his worth to the world

Ideals: Fighting. Flaws: Fearful, Impulsive. Bonds: Rich, Job, Enemies. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Miles Shipley, Male Human Aristocrat 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)9 (-1) 8 (-1)14 (+2)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He has a moderate pudge and is not very fit. His brown hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Emotional. Bonds: Rich, Mentor, Adventurer. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Clerebold Tickle, Male Human Druid 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)8 (-1) 14 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 4000 sp.


Social Check DCs


Norman Fidget, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He is tall, broad shouldered and powerfully built. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Norman was raised in a hard working conservative environment. His druidic abilities were realized during a raid on his village. He struck the Sailor job and began his own company from there.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Rich, Family, Job. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Norman Fidget, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Chrysoprase (20 gp). Fiery yellow corundum (1100 gp). Rhodochrosite (6 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Hubert was born on a far western desert where he grew up under the tutelage of his mother, an expert Sailor. He left for the west, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur, Artistic. Flaws: Mundane. Bonds: Immigrant. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Hubert Heiser, Male Human Wizard 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +7, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Obsidian (9 gp). Amber (90 gp). Hematite (9 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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