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NPC Generator

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Advanced [show]


Don Watson, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with brown slacks, and carries sais. He wears his brown hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Don will drive conversation. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Don Watson, Male Human Rogue 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Junk Dealer does. His golden hair is still thick. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: He was born in the east, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and wants to open a new tavern

Flaws: Racist, Fearful. Bonds: Job, Attractive, Immigrant. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Alex Beitz, Male Human Adept 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 16 (+3)6 (-2)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 180 pp. Eye agate (14 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with black pants. With bright silver hair and a scraggly beard. His eyes are likewise hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Beggar, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Enemies. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Thomas Berkeley, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 9 (-1)17 (+3)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Kody Wharton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a large brown jacket. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and expand his business

Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Wharton, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Dustin Kirby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair is smooth and relatively long. He has gleaming, smiling gray eyes.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His arcane abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Dustin Kirby, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 50 pp.


Social Check DCs

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