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NPC Generator

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Advanced [show]


Godfrey Harper, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He has styled his chestnut hair well, parting it to the left. His thin eyebrows rest above his beady green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Godfrey studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Godfrey Harper, Male Human Sorcerer 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 400 gp.


Social Check DCs


Raymond Graeme, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Ruler, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Raymond Graeme, Male Human Druid 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Fiery yellow corundum (900 gp). Tourmaline (90 gp). Moss agate (6 gp).


Social Check DCs


Richard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown costume with the symbols of luck on his torso. He wears his silver hair down. His eyes are likewise gray. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Richard Roscoe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +2, Athletics +0
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Arnold Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and white. His eyes are blue and beady.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear

Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Arnold Lancaster, Male Human Fighter 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Intimidation +2, Survival +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold music box (1000 gp).


Social Check DCs


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Servant like his mother before him.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Bonds: Rich, Job, Religious. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

John Hamilton, Male Human Druid 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 6000 sp.


Social Check DCs

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