Anthony Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up in a very large beehive style do. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Sage profession.
History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his son
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Slave. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Nicholas Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, white cloak. He keeps his brown hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Mentor, Immigrant, Religious. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1400 gp. Carnelian (40 gp).
Bertram Clayden, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His chestnut hair is greasy and uncared for. His amber eyes peer out from beneath his Stetson yellow hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and money/treasure
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Blue quartz (13 gp). Peridot (30 gp). 1 Minor magic item.
Gerald Ansley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tailor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: Gerald hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Many drow want him driven away; and money/treasure
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave, Rich. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 30 pp. 1 Masterwork Light steel shield.
Frederick Kirby, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. With a patchy white beard and wild white hair. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Opinionated. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!