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NPC Generator

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Advanced [show]


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is short and black. His blue eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Denholm, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his axe ready. He has done his best to style his auburn hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: Guy was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Guy Redfield, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a blue and white robe with the hood down. His hair is short and blonde. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: Gifted from a young age, Trey studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 3 years.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Gifted. Flaws: Emotional, Mundane. Bonds: Debt, Job. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Middleton, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Gold dragon comb with red garnet eye (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Henry Reid, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, green, dusty cloak. His golden hair is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: This man loves music and to teach people music more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Henry was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Henry Reid, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)8 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue deerstalker hat and blue clothes. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 8 years old his parents immigrated from the north. His childhood dream was to be a Sellsword, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Immigrant, Job. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Wymar Dayton, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)10 (+0) 18 (+4)9 (-1)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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