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NPC Generator

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Advanced [show]


Lance Walpole, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Jeweler. His chestnut hair is matted, messy, and big. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Walpole, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 12 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Don Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Artistic, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Don Hayhurst, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with Stetson hat. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Lance was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against giants; and retire the richest man in the north

Ideals: Opinionated, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Poor. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Lance Garfield, Male Human Ranger 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp.


Social Check DCs


Richard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. With a patchy white beard and wild white hair. He has a dull look in his brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a forest tribe. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Richard Cotton, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 2200 sp. 2 Antitoxin. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with yellow socks and a vest with buckled shoes. With bright white hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Gerard studied abroad. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Gerard Kitchur, Male Human Paladin 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills History +6, Survival +2
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 6 Acid flasks. 2 Holy water. 1 Tanglefoot bags.


Social Check DCs

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