Geoffrey Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with black stripes complete with hood. His blonde hair is braided into rings. His eyes are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.
History: He was born in the west, but his parents moved at a very young age to the east. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Professionalism. Flaws: Disease, Insane. Bonds: Immigrant, Family. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 36000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Robert Ashton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Azurite (14 gp). Blue quartz (14 gp). 1 Minor magic item.
Chad Digby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his grey robe and has his scimitar always slung over his shoulder. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: He feels kind of lost in life; and he's in love
Flaws: Terse, Addict, Depressed. Bonds: Has a crush, Immigrant. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 160 pp.
John Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has styled his golden hair well, parting it to the right. He is baby faced.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Bonds: Attractive, Job, Rich, Religious, Enemies. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp.
Simon Home, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Racist, Fearful. Bonds: Poor, Immigrant, Family. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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