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NPC Generator

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Advanced [show]


Gilbert Hadlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He's in love; and wants a kiss

Ideals: Entrepeneur. Bonds: Attractive, Slave, Rich, Has a crush. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Hadlee, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Athletics +6, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Orc, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Norman Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He wears his golden hair up. This amber eyed southerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Norman studied abroad. His martial abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 7 years.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Ainsworth, Male Human Commoner 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: Deep green spinel (60 gp). Jet (60 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Justice, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

William Cooper, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp. 4 Holy water.


Social Check DCs


Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Addict, Fearful. Bonds: Nature. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Shane Brandon, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Norman Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large green jacket. He has a small bristly mustache and wavy silver hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he wants revenge against giants

Ideals: Disciplined, Opinionated. Bonds: Rich, Job, Enemies. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Norman Badger, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +0, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Hematite (10 gp). 1 Minor magic item.


Social Check DCs

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