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Advanced [show]


Frederick Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Has a crush, Military. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Frederick Easton, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with Stetson hat. He has chestnut hair. His eyes are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and money/treasure

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Guard

Voice: French accent

Attributes [hide]

Ralf Dumph, Male Human Warrior 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Goblin, Ignan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: Eye agate (10 gp). Aquamarine (700 gp). Aquamarine (700 gp). Red spinel (50 gp).


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he usually wears his grey robe and has his sickle always slung over his shoulder. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker. Flaws: Addict. Bonds: In love, Immigrant. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Charles Byron, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and brown robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Family, Adventurer. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Gerald Kensley, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)12 (+1) 6 (-2)11 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Elton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear black tank tops with brown pants. His long red hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Flaws: Disease, Impulsive. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

John Elton, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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