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NPC Generator

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Advanced [show]


Manfred Home, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Manfred Home, Male Human Paladin 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)13 (+1) 9 (-1)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Randal Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of southern immigrants he idolized his father. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Randal Blankley, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a broad hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Flaws: Insomniac, Mundane. Bonds: Rich, Attractive. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Burton, Male Human Monk 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. He carries a battered nunchaku and tarnished monstrous two handed axe as well. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Logical. Bonds: Enemies, Adventurer, Slave. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Hayhurst, Male Human Sorcerer 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 10000 cp. Chrysoberyl (120 gp). Banded agate (8 gp). Fiery yellow corundum (1600 gp).


Social Check DCs


Reynard Hackney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple black robe with tan stripes complete with hood. His blonde hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: To be a Sculptor again; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Reynard Hackney, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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