Lewis Breeden, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. He has blue eyes and a green hat with a tan feather.
Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Layabout business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his singing dream.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Artistic, Logical, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Black star sapphire (1400 gp). Alexandrite (1600 gp). Malachite (11 gp). Onyx (20 gp). Onyx (20 gp). Aquamarine (1600 gp). 1 Minor magic item.
William Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries greataxes. His hair is long and silver with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: William was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Bonds: Rich, Adventurer, Attractive. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Bernard Graeme, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is unkempt and raggedy. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Mentor, Job. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 4 Acid flasks.
Kyle Atherton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear blue pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Fearful. Bonds: Slave, Attractive, Nature. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 6000 sp. White pearl (140 gp). Smoky quartz (50 gp). Amethyst (140 gp). Red spinel (140 gp).
Lance Southey, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes, though not visible through his cowl, are blue.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He is a great chef.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted psionic powers by his dying brother.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, In love. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!