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NPC Generator

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Advanced [show]


Robert Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast forest. Brilliant and gifted he never wanted to apply himself. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Justice. Bonds: Rich, Attractive, Nature. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Robert Tyndall, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is heavily combed to the left. His violet unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Passionate, Optimist. Flaws: Disease. Bonds: Poor. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Guy Nash, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Hugh Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is dressed in a clean pastel cloak covering his clean studded leather. He has styled his silver hair well, parting it to the left. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable. Flaws: Fearful, Antagonistic, Mundane. Bonds: Enemies. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Hugh Hadleigh, Male Human Warrior 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Peridot (70 gp). Iolite (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean tan cloak covering his clean studded leather. He has a very tight haircut. He has gray eyes and a tan hat with a black feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Racist, Fearful, Mundane. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Solomon Barclay, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and green robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: He got into the Weaver business at a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: Expand his business; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Don Hallewell, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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