Solomon Pickering, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His hair is cut close to his head. His eyes are gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp. Black pearl (800 gp).
Anselm Copeland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His silver hair is still thick. His eyes are likewise amber. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.
History: When he was but 4 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Many orcs want him driven away; and revenge
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brown-green garnet (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Justin Morton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His white hair is braided into rings. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Justin was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Trey Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. His hair is long and auburn with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Roland Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny ruby earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Military. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp.
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