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NPC Generator

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Advanced [show]


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Norman was born on a far eastern island where he grew up under the tutelage of his father, an expert Merchant. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Hayden, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Golden pearl (80 gp).


Social Check DCs


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears professional attire. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Godfrey studied abroad. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a crush on the local Shepherd; and he would like to get married and retire

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, In love, Has a crush. Occupation: Server

Voice: American accent

Attributes [hide]

Godfrey Gentry, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Theobald Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: Theobald hails from a village terrorized by giants. Like his father and his brother before him, after school he went straight into learning to become a Healer. He then took over the family business and is one of the better Healer for hire.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Job. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Theobald Quinton, Male Human Wizard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He sports a long white beard, and similarly colored long hair. His eyes are likewise green.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fletcher job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Military, Job, Enemies. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Ernest Beitz, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Tanglefoot bags. 2 Antitoxin. 1 Smokesticks.


Social Check DCs


Everard Asheton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He has no hair. His eyes are green and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Nature, Poor. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Everard Asheton, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Malachite (8 gp). Azurite (8 gp). 3 Holy water.


Social Check DCs

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