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Advanced [show]


Roger Harlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Ruler, and is pretty ugly. He has wavy brown hair. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roger's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.

Motivation: He'd like to take his coworkers down a peg; and to be a fortune-teller again

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Roger Harlow, Male Human Commoner 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Jasper (70 gp). Rose (70 gp). Aquamarine (1200 gp).


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He dislikes all the random violence that takes place in the south. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mason

Voice: French accent

Attributes [hide]

Justin Staurheim, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He has a large brown mantle and cape that has been intricately interwoven into his grey robe, marred by chocolates. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich southern family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. In the meantime he has taken over work as a Doctor and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Flaws: Ugly, Fearful. Bonds: Job, Adventurer, Rich. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Gerald Weld, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy blonde hair. His eyes are hazel and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Shane studied abroad. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Joker, Logical, Gifted. Bonds: Adventurer. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Shane Bentham, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long auburn beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Antagonistic, Shy, Insane. Bonds: Poor, Has a crush. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

William Graham, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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