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Alexandre Weston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Weston, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 7 (-2)16 (+3)
Skills Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Jasper (70 gp). Tiger eye turquoise (16 gp). Emerald (600 gp).


Social Check DCs


Thomas Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has styled his white hair well, parting it to the left. His skin is flawless and his violet eyes scan people very quickly.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Thomas Anderton, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Athletics +0, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 7000 cp. Rhodochrosite (10 gp). Azurite (10 gp).


Social Check DCs


Percival Badger, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. His left leg appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich, Military. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Percival Badger, Male Human Aristocrat 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 120 pp. Tiger eye turquoise (12 gp). Eye agate (12 gp). Red garnet (50 gp).


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His golden hair is smooth and relatively long. His eyes are violet and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Rolf hails from a village terrorized by gnolls. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Slave, Enemies. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Rolf Northcott, Male Human Warlock 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 300 gp. Carnelian (20 gp). White opal (400 gp).


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered hammer and tarnished pickaxe as well. His blonde hair is lengthy and is close to two feet long. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Nicholas Mitchell, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Malachite (6 gp). Black pearl (600 gp).


Social Check DCs

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