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Advanced [show]


Norman Blyth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright blue suits and hats. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He struck the Fisher job and began his own company from there.

Motivation: He's in love; and he has a crush on the local gardener

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Military, Job, Has a crush. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Norman Blyth, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 9 (-1)17 (+3)
Skills Investigation +5, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Godfrey Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears black trousers with green and white striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to cover his moderate length white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined. Flaws: Addict, Shy. Bonds: Rich. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Godfrey Windsor, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 48000 sp. Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Gerald Fulton, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Alexandrite (500 gp).


Social Check DCs


Miles Brownrigg, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: Miles was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Hedonist. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Miles Brownrigg, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)9 (-1) 11 (+0)17 (+3)
Skills Performance +6, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Payton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Ugly, PTSD, Disease. Bonds: Immigrant, Adventurer. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Gerard Payton, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 16 (+3)6 (-2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Sardonyx (30 gp).


Social Check DCs

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