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Advanced [show]


Heward Dayton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. His hair is long and red with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's attracted to the pc

Ideals: Gifted. Bonds: Family, Rich, Adventurer, Has a crush. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Heward Dayton, Male Human Adept 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 11000 sp. Bloodstone (20 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Alexandre Wharton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His brown hair is braided into rings. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Job, Rich, Family, Has a crush. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Alexandre Wharton, Male Human Ranger 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Blankley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light yellow in addition to tight pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Shy, PTSD. Bonds: Rich, Immigrant, Family. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Bernard Blankley, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His silver hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Impeccable, Optimist, Persistence. Bonds: Mentor, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Lindsay, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)12 (+1) 13 (+1)5 (-3)
Skills Deception -1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Kody Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with green socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease. Bonds: Immigrant, Religious, Enemies. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Kody Kimberley, Male Human Rogue 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs

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