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Advanced [show]


Tim Reed, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy brown pantaloons and a blue scarf. He keeps his long silver hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He is a Hag in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Tim Reed, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 17 (+3)14 (+2)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Tindall, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has several tiny amber earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Secretive, Hedonist. Bonds: Rich, Immigrant, Enemies, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Tindall, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Weaver again; and further expansion of business

Ideals: Athletic. Flaws: Sensitive, Insane, Disease. Bonds: Job. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Nicholas Barlow, Male Human Warlock 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Balimaar Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear brown pants and tee shirts. He has shaved his head bald. He has green eyes.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Energy wise he seems alert and responsive.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Impeccable, Professionalism, Artistic. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Balimaar Yardley, Male Human Fighter 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 16 (+3)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 90 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (60 gp).


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Cynical. Bonds: Rich, Attractive, Immigrant. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Anselm Kelsey, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)17 (+3) 9 (-1)17 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Orc, Giant, Terran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Rich purple corundum (1000 gp). Pink pearl (40 gp). Obsidian (6 gp).


Social Check DCs

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