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NPC Generator

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Advanced [show]


Balimaar Carlyle, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his white hair. His eyes are likewise hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Justice. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Balimaar Carlyle, Male Human Adept 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 11 (+0)18 (+4)
Skills Performance +7, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 140 pp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Dustin Garfield, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Extrovert, Fighting. Flaws: Selfish. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Dustin Garfield, Male Human Fighter 10
Medium (5'4") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 33 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 13000 sp. Blue sapphire (1400 gp). Obsidian (9 gp). Banded agate (9 gp). Azurite (9 gp). Fire opal (1400 gp). Carnelian (80 gp). Smoky quartz (80 gp).


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is braided into rings. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Hugh Graeme, Male Human Warlock 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 110000 cp. Large well-done wool tapestry (500 gp).


Social Check DCs


Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries tridents. His blonde hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Religious. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Trym Carlton, Male Human Sorcerer 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 140 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Norman Northcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, blue cloak. His head has been shaved. His thin eyebrows rest above his beady hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Religious. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Northcott, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 6 (-2)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 38000 sp.


Social Check DCs

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