Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate.
Hugh Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his pickaxe ready. His red hair is kept up in a ponytail inside a top hat. He has gray eyes and a black hat with a white feather.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Bowyer again; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Fighting, Gifted, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Arnold Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Barrister business at a young age. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Bounty Hunter again; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Miles Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light grey in addition to tight pants. His moppish silver hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Miles was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
William Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is kept up in a ponytail inside a small hat. His amber unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Disease. Bonds: Family, Adventurer, Guardian. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 sp. 1 Minor magic item.
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