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NPC Generator

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Advanced [show]


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His tied-back hair is golden. He has a dull look in his brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Armorer mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Rich, Family. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Drogo Branson, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Freshwater pearl (15 gp). Carnelian (60 gp). Deep green spinel (130 gp). Hematite (15 gp).


Social Check DCs


Arnold Whitby, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a tight red one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His red hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has worked as a Miller like his mother before him.

Motivation: To be a Miner again; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Whitby, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Reid, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears his golden hair down. He has a dull look in his green eyes.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Stableman for hire.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Rich, Family, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Thomas Reid, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 10 pp.


Social Check DCs


Gerald Weston, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his kukri. He keeps his white hair in a pixie cut. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Gerald Weston, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Drogo hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Disciplined, Fighting, Gifted. Flaws: PTSD. Bonds: Enemies. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Adley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4 Tanglefoot bags. 3 Holy water.


Social Check DCs

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