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Advanced [show]


Manfred Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up bow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Persistence. Flaws: Addict, Secretive. Bonds: Nature, Enemies, Family. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Manfred Stanley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 9
Languages Common, Terran, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Simon Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He sports brown clothing, slightly heavier than average wear. He has no hair. His gray unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the west. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Simon Staurheim, Male Human Aristocrat 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5

Possessions: 110 pp.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His brown hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: Gerard was born in the west. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Charlton, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)8 (-1) 9 (-1)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Kody Hornsby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His moppish silver hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, his parents were killed by a dire rats raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: In love, Attractive, Enemies, Poor. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Kody Hornsby, Male Human Fighter 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 7
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0

Possessions: 8000 sp. Clear bright green emerald (3000 gp). Freshwater pearl (6 gp). Jet (150 gp). Lapis lazuli (6 gp). Banded agate (6 gp). Blue quartz (6 gp).


Social Check DCs


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He has moderate length red hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Selfish, Hedonist. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Drogo Hastings, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2900 sp. Amber (50 gp). Jet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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