Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long black beard with little hanging trinkets. He has gleaming, smiling brown eyes.
Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born in the south. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: He's looking for his big break.
Ideals: Fighting, Athletic, Persistence. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 14 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp. Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Read, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears baggy pastel pantaloons and a blue scarf. His whole body is exceptionally muscular. His long chestnut hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy.
Ideals: Joker, Entrepeneur, Gifted. Bonds: Immigrant, Rich. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 70 pp. Brass mug with jade inlays (200 gp). 1 Minor magic item.
Peter Whitby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Tanner does. He has wavy golden hair. This gray eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Tanner, Peter learned a great deal about his father's area of expertise. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Peter's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Kyle Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a green top hat and green clothes, and carries shields. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Weaver, his mother struggled to pay the bills. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Enemies. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Malachite (7 gp). Red spinel (120 gp). Moonstone (80 gp).
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears violet cloth garments or leather armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small mountains village. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 72 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: Blue quartz (4 gp). Sardonyx (30 gp). Jet (110 gp). Alexandrite (400 gp). Black opal (600 gp). Pink pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
