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NPC Generator

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Advanced [show]


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in black turtlenecks beneath a white coat with green slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his Stetson black hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to protect his home

Ideals: Professionalism, Fighting. Flaws: Impulsive. Bonds: Nature, Guardian. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

William Kimberley, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Simon Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. He has red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He inherited the family business which he has now maintained for 11 years.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Hampton, Male Human Fighter 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Bloodstone (40 gp). Citrine (40 gp). Chalcedony (40 gp). Jet (100 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp).


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His red hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Military, Mentor, Rich. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Kyle Marlee, Male Human Bard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his white robe and has his rapier always slung over his shoulder. His black hair is lengthy and is close to two feet long. His green eyes peer out from beneath his Stetson white hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Tanner, who enjoyed hunting, Theodoric was taken on many hunting expeditions. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Impulsive, Fearful. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Kitchur, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. Deep blue spinel (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Alex Harlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: Born in the south to a Fortune-teller, Alex learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Alex Harlow, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)9 (-1) 6 (-2)9 (-1)
Skills History +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 8000 cp.


Social Check DCs

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