Shane Graham, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze, and carries bastard swords. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. Deep green spinel (100 gp). Sardonyx (40 gp). Malachite (5 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. He keeps his silver hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Addict, Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 6000 sp.
Drogo Marlee, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and very much looks the part of a Detective. He wears a colorful flower in his blonde hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Flaws: Forgetful. Bonds: Job, Attractive, Poor, Military. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.
Gerard Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered grey stockings. He is physically well-built. He has a very tight haircut. His eyes are a pleasant brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To be a Merchant again; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Don Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears tan cloth garments or leather armor. His brown hair is matted, messy, and big. His green eyes peer out from beneath his Stetson tan hat.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Ideals: Artistic. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Malachite (13 gp). Azurite (13 gp).
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