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NPC Generator

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Advanced [show]


Jocelyn Everleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. With a patchy brown beard and wild brown hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Family, Adventurer, Immigrant, Rich. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Everleigh, Male Human Monk 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He struck the Shepherd job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Bertram Churchill, Male Human Adept 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 11000 sp. Banded agate (7 gp).


Social Check DCs


Kyle Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He is physically well-built. His red hair is braided into rings. His blue eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Junk Dealer. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Cartwright, but he got bored and became a Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to be a cartwright again

Flaws: Ugly, Fearful, Disease. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Kyle Trollope, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears dark leathers with embroidery. He sports a long black beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Attractive, Military, Poor, Nature. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Bradshaw, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 9 (-1)17 (+3)
Skills History +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2400 sp.


Social Check DCs


Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is dressed in earthy colors with a grey and green handkerchief worn on his left side. He has styled his blonde hair well, parting it to the left. His brown eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Patrick Yardley, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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