Hunter Garrick, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears baggy red pantaloons and a brown scarf, marred by sweets. His tied-back hair is black. He has blue eyes and a red hat with a brown feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Slave. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 600 sp.
Gunter Crawford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tan collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and to protect his home
Flaws: Disease. Bonds: Guardian, Enemies, Nature. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Star ruby (1000 gp). 1 Everburning torch. 5 Acid flasks. 3 Tanglefoot bags. 3 Tanglefoot bags.
Percival Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with green and grey striped suspenders. He wears various colorful collared shirts, and he perpetually has his dagger ready. He is bald on top and has large brown tufts of hair around his ears. His violet unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. In the meantime he has taken over work as a Priest and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp.
Gerard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. He wears a wide-brimmed hat to hide his balding. His brown eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Athletic, Justice, Gifted, Fighting. Bonds: Has a crush. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.
Trym Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Glassblower uniform, and sports empty pouches on his belt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered singing. He has worked as a Glassblower like his father before him.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Job, Religious. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 pp. 4 Holy water. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
