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NPC Generator

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Advanced [show]


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Banker, his mother struggled to pay the bills. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Halsey, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Kyle Richie, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is heavily combed to the left. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant, Nature, Slave. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Kyle Richie, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)13 (+1) 18 (+4)10 (+0)
Skills Athletics +6, History +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 800 gp.


Social Check DCs


Everard Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Poor, Job, Family. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Everard Davenport, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 80 pp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Clerebold Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Pacifist. Flaws: Ugly, Disease, Fearful. Bonds: Nature. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Crawford, Male Human Warlock 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 15 (+2)5 (-3)
Skills Deception +0, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a yellow and green handkerchief worn on his right side. His golden hair is cut short with large spiked bangs in the front. His amber eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Secretive. Bonds: Attractive, Family, Job. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Ernest Staurheim, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.


Social Check DCs

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