William Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He has a large white mantle and cape that has been intricately interwoven into his green robe. His moppish chestnut hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: PTSD, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 47000 sp.
Theobald Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Shoemaker. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Family. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Godfrey Rylan, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Weaver, Godfrey learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Anselm Hayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with green pants. His hair is auburn and very short. His eyes are likewise hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Enemies, Rich, Guardian, In love. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Thomas Tatum, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Assassin does. His white hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Assassin and found it very stressful. He has drifted from career to career and currently works as a Assassin.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable, Philantrophist, Artistic. Bonds: Job. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden yellow topaz (1400 gp). Zircon (30 gp). Silver pearl (140 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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