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NPC Generator

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Advanced [show]


Solomon Rutland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black coat over a green low-cut shirt, and a broad hat upon his head. His blonde hair is heavily combed to the left. His eyes are violet and catlike.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Bonds: Attractive, Enemies, Religious, Nature. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Solomon Rutland, Male Human Bard 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Rose (80 gp). Golden yellow topaz (1000 gp). Hematite (11 gp). Iolite (80 gp). Banded agate (11 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Reed, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and human compassion

Ideals: Philantrophist. Flaws: Racist, Disease, Insomniac. Bonds: Immigrant. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Reed, Male Human Wizard 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Langston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in black turtlenecks beneath a blue coat with grey slacks. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Athletic, Opinionated. Flaws: Fearful, Insane. Bonds: Rich. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Langston, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 6 (-2)11 (+0)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3100 sp.


Social Check DCs


Geoffrey Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Fighting, Joker. Flaws: Forgetful, Mundane. Bonds: Nature, Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Geoffrey Snowdon, Male Human Warlock 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 2000 sp. Blue sapphire (1500 gp). Silver pearl (150 gp). Aquamarine (600 gp). Azurite (13 gp).


Social Check DCs


Tim Beverly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. His red hair is cut jaggedly and amateurishly. His hazel eyes peer out from beneath his wide-brimmed violet hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Tim was born the youngest of three triplets. After coming to the age of reason, Tim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Terse, Mundane. Bonds: Family. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Tim Beverly, Male Human Warlock 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 7
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1700 gp.


Social Check DCs

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