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NPC Generator

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Advanced [show]


Conrad Beverly, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He is physically well-built. His auburn hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Conrad Beverly, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp.


Social Check DCs


William Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He keeps his red hair in a flapper bob. He has blue eyes and a white hat with a black feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

William Shelby, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 66 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 800 gp. Chrysoberyl (60 gp). Bloodstone (60 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature, Job. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Aldous Morley, Male Human Expert 10
Medium (6'2") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1900 gp. Red garnet (100 gp). Chrysoprase (50 gp). Jasper (50 gp). Deep blue spinel (1200 gp).


Social Check DCs


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear blue pants and tee shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: Gifted from a young age, Tim studied abroad. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Clive, Male Human Ranger 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 150 pp. Citrine (50 gp). Red-brown spinel (110 gp). Freshwater pearl (15 gp). Sardonyx (50 gp). Alexandrite (200 gp). White pearl (110 gp).


Social Check DCs


Adelard Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. With a patchy silver beard and wild silver hair. His eyes are likewise green.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Retire the richest man in the north; and to be a body guard again

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Rich, Attractive, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Adelard Langdon, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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