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Advanced [show]


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Weaver does. His black hair is thinning but still full. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He struck the Weaver job and began his own company from there.

Motivation: To be a Detective again.

Ideals: Optimist. Flaws: Shy. Bonds: Job, Attractive, Rich. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Heward Blyth, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. 2 Thunderstones. 5 Acid flasks. 1 Holy water. 1 Everburning torch.


Social Check DCs


Simon Melancon, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Addict, Selfish. Bonds: Attractive, Immigrant, Family. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Simon Melancon, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his blonde hair down. His violet eyes dart from person to person.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted, Entrepeneur. Bonds: Nature. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Anselm Gentry, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. Tiger eye turquoise (13 gp). Jade (150 gp). Rock crystal (50 gp).


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely brown suit with violet socks and a vest with buckled shoes. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny aquamarine earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Athletic, Joker, Professionalism. Bonds: Rich, Religious. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Don Tickle, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 11 (+0)17 (+3)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 27000 sp. Citrine (30 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Tanner in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Tanner and found it very stressful. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Geoffrey Bradshaw, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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