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Advanced [show]


Gilbert Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a violet poncho over his likewise colored trousers and shirt. His golden hair is unkempt and raggedy. His fierce gray eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Gilbert Marlee, Male Human Bard 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Terran, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 800 gp. Large well-done wool tapestry (400 gp). Solid gold idol (700 gp).


Social Check DCs


Roland Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Roland Blythe, Male Human Rogue 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)5 (-3) 18 (+4)8 (-1)
Skills Perception +7, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Rich purple corundum (1300 gp). Tourmaline (80 gp).


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his tan robe and has his lance always slung over his shoulder and is in decent physical shape. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Nature, Religious. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Beitz, Male Human Cleric 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Heward Emsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Lycanthrope in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: To be a Detective again.

Ideals: Fighting, Opinionated, Philantrophist. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Heward Emsworth, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Randal Prescott, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing colorful clothing, dressed as a Assassin. His clothes are grease stained in places. He has a very tight haircut. He has brown eyes and a white hat with a red feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, In love, Adventurer. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Randal Prescott, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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