Nicholas Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Violet garnet (300 gp). Pink pearl (120 gp).
Manfred Van Es, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Slave Trader, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Shy, Racist. Bonds: Attractive, Religious, Poor. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Jeweled anklet (1000 gp).
Theobald Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man wears just a red suit. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Blacksmith soon after.
Motivation: Nothing but the best is good enough for him; and to protect his home
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Guardian, Job. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fletcher uniform. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long red hair is drawn into a two foot long braid. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a painter again
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Attractive. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Theodoric Garrick, Male Human [Permalink]
Personal [hide]
Description: This western man wears yellow painted combat armor at almost all times. His clothes are grease stained in places. He keeps his red hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture
Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. 1 Superior lock. 1 Simple lock.
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