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NPC Generator

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Advanced [show]


Charles Landon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a black poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: To unite with his brother; and further expansion of business

Flaws: Insane. Bonds: In love, Nature, Job, Family. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Charles Landon, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 13 (+1)8 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dustin was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Insane, Forgetful. Bonds: Attractive. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Dustin Barclay, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2500 sp.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy silver hair. His blue eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Bricklayer, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Athletic, Fighting, Justice. Bonds: Family, Poor, Enemies. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Ernest Copeland, Male Human Adept 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 9000 sp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and white with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Miner in town.

History: When he was but 6 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Miner.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Bonds: Immigrant, Job. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Marlee, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 16 (+3)12 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Heward Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries flails. He wears a colorful flower in his black hair. He has a tattooed face.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with finding treasure.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Poor. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Heward Sharps, Male Human Monk 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)12 (+1) 6 (-2)8 (-1)
Skills Athletics +6, Nature +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4

Possessions: 200 gp. Silver pearl (90 gp). Obsidian (12 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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