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Advanced [show]


Heward Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, yellow cloak. His white hair is kept up in a ponytail inside a feathered hat. His gray eyes peer out from beneath his feathered yellow hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heward was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his painting dream.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he's looking for his big break

Ideals: Professionalism, Artistic. Bonds: Rich, Family, Adventurer. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Heward Dalton, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)16 (+3) 9 (-1)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Snape, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His white hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Nicholas Snape, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2000 sp. Blue quartz (9 gp).


Social Check DCs


Simon Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Secretive. Bonds: Adventurer, Guardian, Nature, Attractive. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Simon Acton, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)12 (+1) 7 (-2)7 (-2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Jasper (60 gp). Aquamarine (800 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Theobald Hayley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet cloak and cross-gartered black stockings. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Addict, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Hayley, Male Human Bard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Dustin Blackwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky pastel painted plate armor. His brown hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Dustin Blackwood, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs

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