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NPC Generator

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Advanced [show]


Charles Dudley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His deerstalker hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Religious. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Charles Dudley, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Lance Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has a very tight haircut. His fierce violet eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable. Flaws: Secretive, Shy. Bonds: Attractive, Military, Rich. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Lance Winchester, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 3 (-4)10 (+0)
Skills Medicine -2, Nature +3
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 22000 cp. 1 Half-Plate.


Social Check DCs


Lewis Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Lewis Rodney, Male Human Expert 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Athletics +6
Senses Passive Perception 10
Languages Common, Giant, Elven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6

Possessions: 11000 sp. Moss agate (4 gp). Freshwater pearl (4 gp). Citrine (20 gp).


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a white and grey robe with the hood down. His hair is brown, silky, and of moderate length. He has a tattooed face.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Coombs, Male Human Monk 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Performance +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Chalcedony (60 gp). Brown-green garnet (80 gp). Coral (80 gp). Coral (80 gp).


Social Check DCs


Percival Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He usually wears his black robe and has his greataxe always slung over his shoulder. He has moderate length blonde hair. His amber eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Percival Middleton, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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