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NPC Generator

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Advanced [show]


Don Everleigh, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his red robe and has his crossbow always slung over his shoulder. He has wavy auburn hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Don Everleigh, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. 4 Smokesticks.


Social Check DCs


Anselm Wallace, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with red colored cloaks and clothing and is in decent physical shape. His brown hair is heavily combed to the left. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: Anselm was born in the south. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To be a Fisher again; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Adventurer, Job. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Anselm Wallace, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 9000 cp.


Social Check DCs


Roland Brent, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is dressed in an above average manner. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Roland Brent, Male Human Ranger 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is well dressed, constantly wearing a black suit, grey shirt, and black tie. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Mitchell, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Rolf Rutland, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Rolf was born on a far eastern plains where he grew up under the tutelage of his father, an expert Layabout. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Immigrant. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Rutland, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs

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