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NPC Generator

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Advanced [show]


Tim Halsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Spy uniform. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Fighting. Flaws: Racist. Bonds: Job, Immigrant, Nature. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Tim Halsey, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Nicholas Home, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Occupation: Healer

Voice: German accent

Attributes [hide]

Nicholas Home, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)7 (-2) 14 (+2)15 (+2)
Skills Deception +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Shane Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Secretive, Insomniac. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Shane Wordsworth, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Godfrey Gentry, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1900 sp.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair up. His green eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Flaws: Shy, Racist. Bonds: Poor, Nature, Immigrant. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Eastoft, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Jade (70 gp). Iolite (70 gp).


Social Check DCs

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