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NPC Generator

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Advanced [show]


Randal Kitchur, Male Human [Permalink]

Personal [hide]

Description: This western man typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His clothes are grease stained in places. His chestnut hair is greasy and uncared for. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 4 years old his parents immigrated from the west. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Randal Kitchur, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)7 (-2) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Hematite (11 gp).


Social Check DCs


Gilbert Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and curly. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gilbert was born in the west. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Justice, Persistence. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Gilbert Bristol, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)7 (-2) 10 (+0)9 (-1)
Skills Arcana +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Sardonyx (60 gp). Silver pearl (50 gp). Tourmaline (50 gp).


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with white lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Family, Poor. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Roger Royal, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 10000 cp. 3 Holy water. 1 Smokesticks.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes dart from person to person to random spaces in the air.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Cory Garrick, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey coat over a green low-cut shirt, and a deerstalker hat upon his head. He has moderate length red hair. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Tailor, who enjoyed hunting, Dustin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Dustin Yeardley, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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