Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he wears a black cloak and cross-gartered white stockings. His silver hair is smooth and relatively long. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast desert. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 2000 sp. Chrysoberyl (100 gp). Citrine (20 gp). Onyx (20 gp). Aquamarine (200 gp).
Guy Morley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey costume with the symbols of death on his torso. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the north. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Adventurer, Religious. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Aldous Winthrop, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he prefers to wear flannel. His black hair is drawn into a tight pony tail with a clover scrunchie. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp.
Bernard Willoughby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Soapmaker uniform, and a wedding ring on his left hand. His silver hair is matted, messy, and big. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Soapmaker business at a young age. He helped his father out around the business and became quite the natural. He has achieved small success as a Soapmaker.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. Banded agate (14 gp). Chalcedony (60 gp). Alexandrite (1100 gp).
Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: This man wears black trousers with grey and red striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.
History: He was born in the west. Rolf was born on a far western plains where he grew up under the tutelage of his mother, an expert Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Professionalism. Flaws: Antagonistic, Greedy. Bonds: Immigrant, Job. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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