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Advanced [show]


Percival Law, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast mountains. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Persistence. Bonds: Family, Nature, Has a crush, Enemies. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Percival Law, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3200 sp.


Social Check DCs


Randal Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Carter. His long chestnut hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has set out to sabotage the competition.

Motivation: To be a Baker again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Slave, Enemies. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Randal Deighton, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 5 (-3)12 (+1) 11 (+0)17 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of strength on his torso. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 6 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Bertram Blythe, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 8000 cp.


Social Check DCs


Miles Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is heavily combed to the right. His eyes are likewise brown.

Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Sailor, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Poor, Mentor. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Miles Stafford, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1200 sp. Azurite (7 gp). Rose (70 gp). Amethyst (90 gp).


Social Check DCs


Randal Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with pastel and white striped suspenders. He wears various colorful collared shirts. He carries a battered greataxe and tarnished hand crossbow as well. His hair is short and black. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Addict. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Randal Hallewell, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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