Bertram Carlisle, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He has a large green mantle and cape that has been intricately interwoven into his white robe. His hair is black and curly. His eyes are blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Shy, Disease. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 sp. 1 Minor magic item.
Everard Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His red hair is smooth and relatively long. He has a dull look in his amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: Everard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Assassin father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 16000 sp.
Trym England, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and he perpetually has his shortbow ready. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 3000 sp.
Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. His long silver hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Don was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Passionate, Justice. Bonds: Rich, Job, In love, Adventurer. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Gerard Mori, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His moppish red hair is in a traditional bowl cut. He has green eyes and a black hat with a white feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's in love
Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor, Has a crush. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Amber (140 gp). Rock crystal (70 gp). Deep blue spinel (1600 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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