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Advanced [show]


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. He has a moderate pudge and is not very fit. His white hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and to be a dyer again

Ideals: Persistence. Flaws: Ugly, Racist, Insane. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Randal Barney, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Deep blue spinel (1400 gp).


Social Check DCs


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His hair is white and very short. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Masseuse again; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Anselm Law, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. He wears his red hair down. His fierce green eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Logical. Bonds: Poor, Immigrant, Religious. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Barney, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Bloodstone (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Kimberley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey tunic with violet highlights, and long tan pants that bunch up around his shoes. He wears his black hair up. He has several tiny amethyst earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Roofer and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Logical. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

John Kimberley, Male Human Expert 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +7, Intimidation +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5

Possessions: 50000 cp. Obsidian (14 gp). Aquamarine (900 gp). Pink pearl (90 gp). Aquamarine (900 gp). Violet garnet (900 gp).


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To end his boredom; and expand his business

Ideals: Pacifist, Logical. Flaws: Insane, Mundane. Bonds: Job. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Wymar Kimberly, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)6 (-2) 9 (-1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (6 gp). Blue sapphire (500 gp). Aquamarine (900 gp). Star ruby (500 gp).


Social Check DCs

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