Hubert Yeardley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into his red robe. His skin is also unnaturally pale. His hair is always cut to a buzz. He has amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. Hubert was born on a far southern plains where he grew up under the tutelage of his father, an expert Laborer. He has dedicated himself to building a better village for his children.
Motivation: Wants to raise his children well.
Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: Emerald (1000 gp).
Gerald Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large blonde tufts of hair around his ears. His eyes are amber and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Family. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Large well-done wool tapestry (200 gp). Silver comb with moonstones (300 gp).
Gerard Beitz, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Blue quartz (8 gp). Smoky quartz (60 gp). Red garnet (50 gp). 1 Minor magic item.
John Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tan painted combat armor at almost all times. His chestnut hair is singed and shortened. His eyes are amber and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and a rival would like him out of the picture
Ideals: Athletic, Disciplined. Flaws: Ugly, Secretive. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1300 sp. 1 Breastplate. 1 Banded mail. 1 Darkwood Buckler.
Gerard Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky pastel painted plate armor. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: Born in the north to a Locksmith, Gerard learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Selfish, PTSD. Bonds: Job. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 7 (-2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!