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NPC Generator

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Advanced [show]


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is kept up in a ponytail inside a top hat. His thin eyebrows rest above his beady violet eyes.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Richard Tyndall, Male Human Adept 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)5 (-3) 10 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Golden yellow topaz (1300 gp). Jade (60 gp).


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear blue pants and tee shirts. His whole body is exceptionally muscular. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

John Blyth, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear tan clothing when he does not wear armor. His skin is also unnaturally pale. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Locksmith job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Religious, Rich, Job. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Randal Bradshaw, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3000 cp.


Social Check DCs


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. His brown eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Joker. Bonds: Attractive, Mentor, Job, Religious. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Diggory Roscoe, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Shane Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His hair is auburn and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Shane was born in the west. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Disciplined, Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Shane Moreno, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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