Arnold Addington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean violet cloak covering his clean studded leather. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Stylist, Arnold learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (160 gp). Carnelian (70 gp). Tourmaline (160 gp).
Gilbert Shelly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. He has no hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Passionate. Flaws: Ugly, Lazy, Racist. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp.
Randal Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. He keeps his golden hair in a flapper bob. He has several tiny opal earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed, Disease. Bonds: Rich, Adventurer, Military. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Freshwater pearl (4 gp). Red-brown spinel (150 gp). Black pearl (600 gp).
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He wears a colorful flower in his white hair. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Servant mother left him crippled. He has worked as a Scribe like his mother before him.
Motivation: He is greedy; and he's attracted to the pc
Flaws: Disease. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Manfred Winthrop, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man wears skinny pants and wears a blue and black robe with the hood down. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them
History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Mason. He struck the Mason job and began his own company from there.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 32000 sp. Golden pearl (120 gp). Tourmaline (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!